9/1/2023 0 Comments Prodeus![]() Trials: Shotgun | Shredders Finding All the Secrets and Ore on MeltdownĪs noted previously under the writeup for Marksman, there used to be a whole gimmick in Prodeus where you unlocked the Bandolier by finding three secret exits on three separate stages. This is what I would love to have most in the future of Prodeus.īut for two programmers it is impossible I guess!?īut you will still be allowed to dream.Sacrum | Research | Fuel | Wretch | Genesis, Part 1 | Genesis, Part 2 | Excavation | Chaos Generator | Memoriam | Marksman | Descent | Hazard | Meltdown A one handed machinegun instead of the two handed one at the moment in the game. A primitve muliplayer like Deathmatch or Team-Deathmatch. so you can create real doom maps without jumping and normal maps with normal jump and double jump maps for high borders. something like "Jump - No jump/normal jump/double Jump". An option for the editor for the player start. because I would love to have maps the old way like in Doom where a shotgun Zombie or a pistol Zombie drop nothing or bullets but not a weapon. maybe for the Shotgun-Zombie like "Drop weapon - yes/no". so you can write "Level 01" or "Floor 03" or "I wuz here" or "Jon ate Garfield" or whatever!? Maybe some symbols you can put on walls with numbers and letters and signs and so on. Like the blood-spot you can use on the floor or wall and so on. something you can put on walls for decorations. but I guess that is too difficult and will stay a dream. Best would be an ingame-editor for own textures. and more endless textures for walls and ceilings and so on. more different stone textures (Like the ashtar ones. different plain metal textures with rivet studs. one with a background of mountains and clouds you can change colors for blue sky and white clouds and red sky and clouds for alien planet atmosphear and so on. one with only stars and dark space to create maps on a spaceship or on platforms in space. Or the futher levels will have a look on its own if they cam out in future levels. only two different so far and not a single one only with stars so you cannot make space-levels in a spaceship or on platforms in space or something like that.īut to bring in new textures will be difficult because. There has to be more stone-texutres and more textures for the floor and the ceiling to create different looking maps for the comunity.Īnd no wooden textures are in it at the moment and no textures for living flesh to create something structurated living material like in Doom or Quake 3 Arena and so on.Īlso the Skyboxes. You can do good levels with it but the amount of the textures is not that big at the moment like in other editors. The amount of monsters who only scratch or bite is minimal. Or a small doglike thing (Not that big like the four legged cowlike monster already in the game) that runs fast and bites or something like that. ![]() for long distance attacks but without shoting effects. something between the slow Zombie and the Shotgun-Zombie. Maybe some sort of a fast running and/or jumping Zombie. I would like to have more monsters for the beginning of the game. That means only harder and bigger monsters can be added and no primitve monsters for the beginning. ![]() So there will be only new levels after the ones that are already in the campaign. the campaign or the first couple of maps in it is set. and when!?īut I think to add new content (Textures, Monsters) will be difficult now. ![]()
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9/1/2023 0 Comments I am setsuna game timer![]() ![]() Why does that make a difference? Because except for a healer character waiting for the boss to hit again before acting, it was almost always more beneficial to act as fast as possible.Īnd since there was a wait mode available, for anyone anoyed by the non turn based component like Bomoo, you could effectively remove 99% of the "active" part of the FF ATB by just hitting the menu button every time a character was becoming available, and take all your sweet time to choose.Ĭhrono trigger however, you needed to wait if you wanted to do a combo, risking exposing yourself to the next enemy attack, you had to actually choose if that was worth the risk or not.Įven in wait mode, you can't just hit the menu right away and get away with it. ![]() Ff4 to 9 used an atb system, but it had a huge difference : IIRC? not a single one had combos. ![]() Just saying that if a western RPG player asks if this is turn based, I'd argue it is hugely misleading to tell them it is. More like real time with a limited pause, which is more like a real time approximation of turn based combat rather than proper turn based combat.Īgain, as someone who hasn't touched a JRPG in his life, it was frustrating figuring out the combat system seemingly designed by aliens at first, but I got used to it quickly enough. Wait mode isn't realy turn based either, it's just less stressfully real time. If you want to add a timer as in speed chess, that could be an option, but it's deeply frustrating that it isn't. So my understanding of a turn based combat system is characterized by taking your time to plan, no time pressure, no reflex gameplay, no time-sensitive buttonmashing (i.e. But it's misleading if your background is in western RPGs and you feel like trying a JRPG out for once. Again, maybe there's a difference in the understanding of the term between JRPG players and western RPG players, which is fine. If you have to wait for a resource bar to fill up, that is absolutely real time and not turn based. They are textbook real time combat systems. Every game with an ATB system is considered turn-based. Originally posted by Alucard:Except it is turn-based. ![]() |
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